Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 24, 2005, 03:42 AM // 03:42   #1
Academy Page
 
Marticus's Avatar
 
Join Date: Jun 2005
Location: Simi Valley, Ca
Guild: Guild Of Destruction [GOD]
Profession: Me/E
Advertisement

Disable Ads
Exclamation Mesmer help

i wanna build a Mesmer around the idea of Disruption magic, but my question is this:
In a build of a Disruption Mesmer is it necessary to have damage spells equiped also?

*Keep in mind that i am only to Droknar's*

my current build is:
  • Backfire
    Ignorance
    Power Leak
    Power Spike
    Mantra of Recovery{elite}
    Leech Signet
    Energy Tap
    Arcane Conundrum

my build will change according to the answer of the question.

right now, i do not like how i have my attribute points allocated... basically because they have to be everywhere for this to work, and that means i have low numbers for each category.

Bassed on the answer to the question my builds will change to:

If Damage is Required:
  • Backfire
    Energy Burn
    * Energy Surge {elite} *
    Mind Wrack
    Power Leak
    Power Spike
    Signet of Weariness
    Leech Signet

^-- This is Mainly Domination bassed therefore, after i allocate the points into Domination Magic I feel that i have free points...so i decided to put them into Fast Casting and Inspiration Magic --v

Points for this build will be allocated as such:
  • Fast Casting = 10 (with Minor Rune equiped)
    Domination Magic = 16 (with Superior Rune equiped)
    Illusion Magic = 0
    Inspiration Magic = 11 (with Minor Rune equiped)

or

If Damage is NOT Required
  • Backfire
    Ignorance
    * Power Block {elite} *
    Power Leak
    Power Spike
    Power Drain
    Arcane Conundrum
    Leech Signet

^-- This build has attribute points split up, but not so much as now! --^

I personally like the latter build, with my points allocated as such:
  • Fast Casting = 0
    Domination Magic = 16 (with Superior Rune equiped)
    Illusion Magic = 14 (with Superior Rune equiped)
    Inspiration Magic = 7 (with Minor Rune equiped)

So, if anyone would like to give me feedback on my builds, but more importantly answer to my question of, "In a Disruption Mesmer build are damage spells required (or even suggested)?" I would be much ablidged!

(* ... * = do not currently own)

you can contact me in game under the name of: Hebi Dokueki

Last edited by Marticus; Jun 24, 2005 at 04:53 AM // 04:53..
Marticus is offline   Reply With Quote
Old Jun 24, 2005, 04:00 AM // 04:00   #2
Academy Page
 
Join Date: May 2005
Profession: Mo/Me
Default

Your current build is pretty good, though you should carry Power Drain instead of Energy Tap. Inspired Hex/Enchantment is good to have around sometimes too.
And no, you do not need damage spells on a interruption build.
Lebdan is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Elementalist/Mesmer: Mesmer in Disguise rii Mesmer 5 Apr 02, 2007 02:25 PM // 14:25
Mesmer Scramble... [types of mesmer] Yukito Kunisaki Mesmer 10 Dec 03, 2005 11:32 PM // 23:32
WTB: Mesmer Offhand with +12 energy or good mesmer staff! epiK^ Buy 2 Jul 18, 2005 05:22 PM // 17:22
Caco-Cola Questions & Answers 4 Jun 07, 2005 11:23 PM // 23:23
Build Assessment - Mesmer/None (pure Mesmer) Siren Mesmer 1 Mar 30, 2005 04:44 AM // 04:44


All times are GMT. The time now is 12:51 PM // 12:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("